‘The Turing Test’ is a Well Crafted Puzzle Factory

I played through The Turing Test recently through Xbox Game Pass, and I’ve been thinking about it since I finished it. The visuals of Turing Test featured an industrial theme, with everything you see feeling factory produced. The most unique looking puzzle areas you see are just rooms with different colored lighting. Every few puzzle levels we will encounter a human-inhabited room which usually looked a bit more lived in, with notes and personal items scattered about.

The plot of the game is straightforward – we are trying to reach the end of this maze to find our crewmates. As we progress through each of the puzzle rooms, we get to hear our player character, an astronaut named Ava, will talk to TOM, our computer friend about the difference between humans and artificial intelligences. 

The story is interesting, because it has almost nothing to do with the puzzles. The idea is that yes, you can switch between controlling Ava as a traditional first-person game, or as TOM who can only see through the eyes of security cameras or drones. But honestly, this whole story that’s established of the team on Europa and human morals? It could be replaced with a completely different story, and no one would know.

I feel like that’s part of the good and bad with the Turing Test. It’s versatile, like a mass-produced product. You can take it apart and exchange some of the lighter stuff, but the bulk of the experience will still be strong. Bulkhead did a great job on the puzzles here, and I’m excited for their future.

Played on Xbox Game Pass.

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