‘Trover Saves the Universe’ Review – A Specific Sense of Humor

Trover Saves the Universe is fine. Mechanically it’s inoffensive and nice enough to play, narratively It’s basic as heck, and comedically it offends a lot of people in the ways we expect from something advertising itself as “by the creator of Rick & Morty”. What I’m trying to say, is the game is fine. No real problems here – if you enjoy the humor, you’ll have a good time.

The game is acceptably good, depending on the audience. But holy heck, it goes on forever. And the characters never stop talking.  Oh, and there are collectibles hidden on each level to keep the characters talking on and on even further. Fortunately the combat is engaging and fun, with a decent variety of enemies to fight.

I won’t go into the humor or the specific jokes of the game – I think there are more qualified people than me to say why things are/aren’t funny. Instead I’ll just say there was enough entertainment value that I was both enjoying myself and fairly uncomfortable through my six hours of playtime.

Do I recommend Trover Saves the Universe? Yes, but it’s a thin line. I don’t recommend it to a lot of people I know. But here are the facts – Trover Saves the Universe has…

  • Solid combat mechanics.
  • Good exploration with plenty of collectibles for players to find.
  • A well-defined sense of humor in its presentation.

I played Trover Saves the Universe in VR on an Oculus Quest 2 on SteamVR, as purchased by myself.

This review was posted to my Steam Curator page! It’d mean a huge amount to me if you followed it!

‘The Line’ VR Review – The Puppets of São Paulo Help Us Fall in Love (with VR)

The Line is a short VR app that received a lot of acclaim in 2019 for being a well put-together experience for newcomers to virtual reality. It really isn’t surprising that so many people were in awe of The Line, as it has this certain magical quality to its narration and presentation.

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Dance and Shoot in VR as an Agent of Biodiversity in ‘Star Shaman’

Star Shaman is an indie VR first person shooter roguelike from Ikimasho that offers its players a lot of unique style and energy. In the trailer the developer released at launch, we see a woman dancing some crazy moves as she plays through a level in ways that really inspire me – Will I have as good a time as her? Probably not, but I’m going to damn well try!

At its core, Star Shaman plays fairly similar to something like Space Pirate Trainer. For the uninitiated, this means you stand in one spot and are dodging incoming fireballs and missiles and using an arsenal of weapons to shoot down a variety of enemies that come in waves.

There are some pretty big differences here though. In Star Shaman, you’re actually moving between levels – though all start out looking the same at the beginning of the game for reasons that suit the story. The most major mechanical difference in the actual fights is that we have to summon our weapons to use them against enemies while dodging their attacks. This actually added a lot to the gameplay, as the motion of summoning my gun became part of my groove with dodging. I really felt in tune with the music in a way most typical rhythm games don’t give me.

There are more weapons and upgrades that are unlocked by continuing to play the game. You see, Star Shaman is roguelike in the style of FTL where players progress through tiers of battles at set difficulties with some story mixed in, until the next tier unlocks. The game advises us to be careful about going too far, but I’m still a little confused about how the progression works. There are multiple weapons to unlock, but they require us to grind huge amounts of attempts through the game.

It is implied with the fact you are drastically changing the worlds you’ve beat, by growing flowers and rebirthing life, that there will be a wide variety of enemies later down the road in gameplay than I personally reached. At least, I can’t imagine the developer would add all these beautiful effects, levels and creature designs and then not use them for a good fight?

I really do feel enamored with Star Shaman. I feel selfish about this, but I love the mystery of it – it’s not often I find a truly great game that none of my friends are talking about, and it’s up to me(!) to find the answers to the riddles. I should also mention somewhere here that the soundtrack is very much my jam, and I love it.

Sam played Star Shaman on Viveport Infinity, but it’s also available Steam and Oculus Quest! If you want to talk to Sam about the indie game that’s been on your mind, give him a shout on Twitter!

‘The Room VR: A Dark Matter’ Review

The Room VR A Dark Matter from Fireproof Games is one of the top virtual reality games available. That isn’t me being controversial, it’s a fact – A Dark Matter is one of the only VR games on Steam rated Overwhelmingly Positive by users. There is good reason for this widespread approval of the game, because dangitall this game was great.

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What’s the Deal with These Ancient Steam User Reviews?

I’m a big fan of browsing user reviews pretty much anywhere I can find them. I love the idea of finding people with review-brains like mine that just want to critique, ramble, and gossip about every media possible. Steam User Reviews have proven a great source of entertainment for me, bringing me much joy and frustration reading the reviews of both the talented and the first-time writers. But Steam User Reviews work around a lot of algorithms to try and give people the best idea of whether a game is worth buying or not. Or that was the idea anyways. I’ve recently found a great example of how the Steam User Review system is currently broken in the store page for the game Dead Effect 2 VR, and I will explain how I believe Steam can go about solving these issues to make a more efficient store experience. 

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‘Necro Mutex’ Combines B-Movies with Old Arcade Classics into VR Awesomeness

Necro Mutex by game developer Denormalizer feels like it has been unfairly overlooked by just about everyone. As of writing, the game only has twenty-one reviews on Steam. I’ve seen overpriced lootbox micro-DLCs with more happy players than that! It’s a shame, because Necro Mutex is something truly special when it builds itself up.

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‘Fujii’ VR Review

I just played Fujii for Oculus Rift S and my goodness I loved it. Funktronic Labs have created this beautiful adventure through a series of different islands with totally different ecosystems. It’s musically brilliant as well, everything reacts to what we touch or move near, creating a beautiful organic feeling soundtrack – like a walk through some very musically inclined forest. It doesn’t take long to realize how dang attractive the game is either, with levels starting off practically in darkness, with light rippling from the player character, giving glimpses of the levels ahead. We make your way through each island by playing with the plants and animals on the paths forward, unlocking more nonlinear paths as we progress. Some will lead back to the start point, some will lead to the seeds we are supposed to collect. It will always be a very pretty trip.

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‘Doctor Who: The Edge of Time’ VR Review

Doctor Who is a great television series with a consistent record of releasing mediocre videogame adaptations. There were the Doctor Who Adventure Games for the 11th Doctor, the LEGO Dimensions level kit for the 12th Doctor, and now Edge of Time for the 13th Doctor – all were voice acted by their original cast from the TV show.

Doctor Who: The Edge of Time is a Virtual Reality game from developer Maze Theory. I literally didn’t’ know it existed until it caught my eye while browsing Viveport Infinity. I’m kind of disappointed I haven’t heard anything about this game, because it’s definitely worth some conversation. Like “Why are invisible walls still a thing?” or “How great is Jodie Whitaker as The Doctor?”

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