Trover Saves the Universe is fine. Mechanically it’s inoffensive and nice enough to play, narratively It’s basic as heck, and comedically it offends a lot of people in the ways we expect from something advertising itself as “by the creator of Rick & Morty”. What I’m trying to say, is the game is fine. No real problems here – if you enjoy the humor, you’ll have a good time.
The game is acceptably good, depending on the audience. But holy heck, it goes on forever. And the characters never stop talking. Oh, and there are collectibles hidden on each level to keep the characters talking on and on even further. Fortunately the combat is engaging and fun, with a decent variety of enemies to fight.
I won’t go into the humor or the specific jokes of the game – I think there are more qualified people than me to say why things are/aren’t funny. Instead I’ll just say there was enough entertainment value that I was both enjoying myself and fairly uncomfortable through my six hours of playtime.
Do I recommend Trover Saves the Universe? Yes, but it’s a thin line. I don’t recommend it to a lot of people I know. But here are the facts – Trover Saves the Universe has…
Solid combat mechanics.
Good exploration with plenty of collectibles for players to find.
A well-defined sense of humor in its presentation.
I played Trover Saves the Universe in VR on an Oculus Quest 2 on SteamVR, as purchased by myself.
I’ve been loving the Steam Demo festival, Play What’s Next! So far I have mostly checked out the upcoming VR games – here are my thoughts on some of them.
TossVR – we play as an acrobatic ape climbing through jungle gym playgrounds of increasing difficulties. I had a lot of fun trying to figure out the exact movements and speed and everything required to get through! Very satisfying when you get to punch the “I finished the level” button! It’s also super colorful and happy to look at, so the game really improved my spirits! Steam link
BoomBox – this is a rhythm game in the style of something like Beat Saber, but wow it’s so much nicer to look at! There were only two songs available in the demo, but the dev promises to have a LOT more with a bunch of environments to go through. In the level that was available, it’s like you’re jogging down a trail and the whole experience is just so dang smooth and chill. This might sound stubborn, but if the devs price this under Beat Saber’s $30, I’ll definitely be buying it for its full release this month! Hope others will too, because a lot of work clearly went into making this game so seamless and relaxing. Steam link.
Sword Reverie – A JRPG with anime style visuals and HUGE SWORDS? It was fun! I only did part of the demo, but it was mostly just following a path and talking to characters, then combat, and you rinse/repeat. I think the devs have bigger plans than this though, based on the magic resource management system that’s in the game? Basically you have spells you can cast depending on how you wave your HUGE SWORDS and which element they have equipped. It felt so dang good Fus-Roh-Dah’ing badguys across whole dang battlefields with an arm swing, since all the enemies have ragdoll physics. Steam link.
I’ll be playing more demos on Steam, until the Play What’s Next festival ends on February 9th. Be sure to follow along on this blog, Instagram, and Twitter for all the cool stuffs.