‘Chuchel’ is an Intense Dose of Pure Adventure Gaming Goodness

Chuchel by Amanita Design is yet another confirmation that the development team behind Machinarium and the Samorost series is incredibly talented. This is a game where everything on offer is this pure dose of refined comedy with no wasted sound or visual. Everything exists to deliver jokes or game design, or both.

Back in 2012 I awarded Botanicula, another game from Amanita Design for best audio design of that year. Chuchel takes it a step further. Every character has their own unique sounding gibberish or incoherent mumbling, which mixes with the random seeming sound effects of the background into this perfect Looney Tunes styled cacophony of music and incomprehensible language.

Chuchel does well with its puzzles in a way that continued to surprise me. It felt like the developers limited their toolset of game mechanics, but expanded on what they could do every other minute. At one point we were using the basic point and click controls to play an homage to Pac-Man, while another scene showed off the game’s wordless but emotional conversations between characters.

Each of the game’s rooms took at most five minutes to solve, each having its own characters and slight twist to mechanics. I’m not usually a fan of games that offer room escape puzzles, but Amanita Design managed to make a delightful experience.

I definitely will be recommending Chuchel to any fan of point and click adventures and fans of classic cartoon tomfoolery. It bums me out that the developers seem to be having a hard time since their decision to change the main character’s color scheme, so I’ll be rooting for them and buying their next game soon as they’ll sell it to me.

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